Posts Tagged ‘ai’
A fascinating read via The New York Review of Books – The Chess Master and the Computer, by Gary Kasparov:
“Perhaps chess is the wrong game for the times. Poker is now everywhere, as amateurs dream of winning millions and being on television for playing a card game whose complexities can be detailed on a single piece of paper. But while chess is a 100 percent information game—both players are aware of all the data all the time—and therefore directly susceptible to computing power, poker has hidden cards and variable stakes, creating critical roles for chance, bluffing, and risk management.
These might seem to be aspects of poker based entirely on human psychology and therefore invulnerable to computer incursion. A machine can trivially calculate the odds of every hand, but what to make of an opponent with poor odds making a large bet? And yet the computers are advancing here as well. Jonathan Schaeffer, the inventor of the checkers-solving program, has moved on to poker and his digital players are performing better and better against strong humans—with obvious implications for online gambling sites.
Perhaps the current trend of many chess professionals taking up the more lucrative pastime of poker is not a wholly negative one. It may not be too late for humans to relearn how to take risks in order to innovate and thereby maintain the advanced lifestyles we enjoy. And if it takes a poker-playing supercomputer to remind us that we can’t enjoy the rewards without taking the risks, so be it. “
Some other interesting quotes:
· “By the mid-1990s the number of people with some experience of using computers was many orders of magnitude greater than in the 1960s. In the Kasparov defeat they recognized that here was a great triumph for programmers, but not one that may compete with the human intelligence that helps us to lead our lives.”
· “Today, for $50 you can buy a home PC program that will crush most grandmasters. In 2003, I played serious matches against two of these programs running on commercially available multiprocessor servers—and, of course, I was playing just one game at a time—and in both cases the score ended in a tie with a win apiece and several draws.”
· “Increasingly, a move isn’t good or bad because it looks that way or because it hasn’t been done that way before. It’s simply good if it works and bad if it doesn’t. Although we still require a strong measure of intuition and logic to play well, humans today are starting to play more like computers.”
· “Having a computer partner also meant never having to worry about making a tactical blunder. The computer could project the consequences of each move we considered, pointing out possible outcomes and countermoves we might otherwise have missed. With that taken care of for us, we could concentrate on strategic planning instead of spending so much time on calculations.”
· “Weak human + machine + better process was superior to a strong computer alone and, more remarkably, superior to a strong human + machine + inferior process.”